MJ Cutts
From SWU Holocron
Game Designer at Fantasy Flight Games
Profile
- Pronouns: They/Them
- Player type: Timmy/Tammy
Star Wars: Unlimited Community Celebration
- Favorite Aspect
- I really like Command. I like having a really rampy, explosive, get your good units out early or swarm. But my favorite is probably Aggression. Aggression was the most surprising color pie mechanically speaking when we were first going over the aspects for the things it could and couldn't do. Aggression more than any aspect provokes interesting conversation about writing a hypothetical card and showing someone, "Is this an aggression card?". That flexibility and growth as we release more cards is fun an exciting.
- First set you worked on
- The new designers came in during Set 2 development. We all work on all the sets to some degree in addition to lead on some. My first lead was Set 4 that I worked on with Jeremy. I'm enjoying helping design in year two sets even though I'm not the lead. There's a lot of cool ideas that the other designers are exploring. They are cool ideas that can radically change how we think about a cards balance or play pattern.
- Favorite card of Set 1
- Force Throw. It's super cool,, hilariously thematic. I love cards that put pressure on another player to make a choice. It's fun to ask people questions, it's fun to prompt people.
- Favorite card you've designed (vague definitions are fine)
- Command Event in Set 4. It's a thing that is healthy and good for the game. From a meta standpoint and a versatility standpoint.
- Favorite set
- It's a hard question, but Set 1 is really good. I really like Set 5. There's some cool, ambitious, exciting ideas there and it's really fun to come in every week and playtest those cards.