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Keyword Glossary - SWU Holocron
 Actions

Keyword Glossary

From SWU Holocron

  • Ambush After you play this unit, it may ready and attack an enemy unit. This unit doesn’t ready if there are no enemy units to attack.
  • Bounty When this unit is defeated or captured, its opponent collects its bounty.
  • Capture Place target unit under this card. When defeated return captured unit to owner's control.
  • Grit This unit gets +1/+0 for each damage on it.
  • Overwhelm When this unit deals damage to an enemy unit while attacking, deal excess damage to that opponent’s base. Example: If a 5-power unit with Overwhelm attacks a unit with 3 HP remaining, it deals 2 damage to the enemy base.
  • Raid While this unit is attacking, it gets extra power equal to the Raid value. Example: A unit with Raid 2 gets +2/+0 while attacking.
  • Restore When this unit attacks, heal damage from your base equal to the Restore value (before dealing damage). Example: A unit with Restore 2 heals 2 damage from your base when it attacks.
  • Saboteur When this unit attacks, ignore the Sentinel keyword on enemy units and defeat all Shield tokens on the defender (before dealing damage).
  • Sentinel Enemy units in the same arena (ground or space) as this unit can’t attack your non-Sentinel units in this arena or your base. If you have multiple units with Sentinel in the same arena, your opponent may choose which of those units to attack. (Place units with Sentinel slightly ahead of other units in that arena as a reminder that they must be attacked.)
  • Shielded When you play this unit, give a Shield token to it. If any amount of damage would be dealt to a unit with a Shield token on it, prevent that damage and defeat 1 Shield token on that unit.
  • Smuggle If this card is a resource, you may play it for its smuggle cost. Replace it with the top card of your deck.
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